I’m going to make an attack game, however I cannot make the attacks and I need help on it.
I wanted the attack system to be when you click on a player’s body, their floor receives a Union (originally in replicated storage), then they get teleported on top of theirselves and falls onto the ground, can that be made?
uhm, I guess you should get the player’s mouse position in a localscript and check if it’s on a player, send the target’s character name via a remoteevent to the server, clone the union to the target’s humanoidrootpart with proper offset using cframe. and then tween the target into the ground or something