Making an attack system

I’m going to make an attack game, however I cannot make the attacks and I need help on it.

I wanted the attack system to be when you click on a player’s body, their floor receives a Union (originally in replicated storage), then they get teleported on top of theirselves and falls onto the ground, can that be made?

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uhm, I guess you should get the player’s mouse position in a localscript and check if it’s on a player, send the target’s character name via a remoteevent to the server, clone the union to the target’s humanoidrootpart with proper offset using cframe. and then tween the target into the ground or something

How do I tween it into the sky? (Player)

You can tween the CFrame of the HumanoidRootPart. If you don’t know how to set up a tween
you can look at this