So yea, this obviously won’t be done for a long while, but I’m in the midst of making a large and open exploration-based game, with a sort of steam-punk-ish 5 Weeks in a Balloon kind of feel.
The main objective is, as the player is a cartographer, to explore different islands and bring back the measurements to the cartography society. Measurements would be co-ordinates (obviously), wind speed, elevation, and a variety of samples that the player has to find on each island. A bigger the island requires more samples to achieve “100% explored” on.
I guess it can be a bit of a take-away from Super Mario 64-esque go to a place, find all the stuff, over-come some obstacle, bring it back.
Obviously it has a ton of work still needed - mostly scripting, but any feedback would be welcome.