Making an extremely large spotlight

Hello everyone!

Recently I have been experimenting with Roblox’s lighting systems and I had an idea for a puzzle system

The puzzle relies on “moonlight” which I’m looking use a large spotlight for. The spotlight moves across the environment as the time of day changes to simulate a spotlight effect coming from the moon.

The problem is I cant make the spotlight big enough for this effect to work, I have no idea how I can use a shader or something of the sort to achieve the effect in Roblox either. Does anyone have any ideas on how I can achieve this?

Thanks in advance!


Could you perhabs make a custom meshpart in Blender (a cone of some sort?), make it transparent, insert a white texture that fades into being fully transparent, and then insert a surfacelight to lighten up the bottom of the part?

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That could be possible though I have no clue how to use blender.

There are many cone meshes in the toolbox.
I’ve simulated large spotlight areas by using a few different spotlights, but I don’t think that would really work for you.

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