In my eyes, if doing something in a game has no actual purpose (for example, lets say bosses drop a rare aura instead of you having to spin for it), if that drop serves zero gameplay purpose, there’s no point to me wasting time on a boss.
Example: Swordburst 3. It has many random mechanics that exist, but no one (out of the very few people who “play” the game) uses them because they’re just a waste of time. Yes they give you rewards, but the time investment and the rewards themselves just aren’t worth playing that extra content for.
I’m going to be brutally honest; there’s many better things you could have made for learning. RNG games are insanely easy to make besides the aura graphics, which if thats what you wanted to learn, congrats because as per usual they look good but are completely wasted with terrible gameplay, or the lack of.
Well, even without me playing your game I already know what the core of the gameplay is, I’ve seen other RNG games and looking at yours and reading what you have to say, its no different. If I didn’t enjoy others, why would I enjoy this one?
Also again, I did say “No matter how many mechanics you throw into an aura RNG game, it’s still the same”. That alone is me just saying your game is no different to the other RNG slop.
Not a good idea, adding combat which is entirely determined by RNG is a terrible idea unless if all auras are identical in combat which removes the point of getting anything rarer than the most common aura.
By making rarer things better without moving better players elsewhere, you make starter players struggle.
There’s simply no good ways to balance these sorts of RNG games for combat. You just can’t. There’s no real progression, its just RNG.
It’d be like putting top ranked players on a game into beginner lobbies. You already know who would win.
Well I would try it if it wasn’t suddenly private now.
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But I still stand by completely what I said. Its an RNG dice roll game. There’s just nothing you can do to make them entertaining, worth playing or anything.
Tycoon RNG for example was only just okay, and has also been the only RNG game I have ever played, but it got really stale quickly because all you did was spin and spin and spin. It had the same “progression” problems I mentioned above. Progression was tied to getting good RNG, which once you hit a certain point (which is insanely fast) the “progression” instantly comes to a halt. I played Tycoon RNG for maybe 3 hours before quitting because I wasn’t bothered playing more for little reward.
And Tycoon RNG is what I’d good a good RNG game, but even then its still massively flawed in several ways that make me dislike it the same as all other RNG games.
Your game could fall under the same umbrella as Tycoon RNG, where its just okay, but as the “progression” is tied to RNG it just gets as bad as all the others really fast.
Call me a bad critic all you want but its an RNG game, I already know what I’d be playing before even opening the game. And again, if I’m going to play a game, I want actual gameplay, not 50% standing still 30% doing useless stuff 20% walking.