I’m happy with how the animation is right now, however, at the very end you can see the parts all go back to their original positions. My question is, how can I make the model stay like how it is after the animation plays instead of reverting back to its original state? I know that I can just use :AdjustSpeed(0) before the animation actually ends, but I think I’m just missing something obvious, like maybe a property or setting in the animation editor.
No, I’m talking about how the panels (the only things animated) revert back to their starting positions after the animation plays. The whole satellite is suspended by a BodyPosition.
@Expoxide, thats just going to keep doing the same folding action every single time.
If you want it to stay unfolded, you can create a seperate animation that has only 1 frame of being unfolded. That way, you have two animations. One is unfolding which is that animation you made then the “idle” animation where it stays unfolded. You can call the animation right afterwards after the first animation is done.
Other than that though, you can just use :AdjustSpeed(0) as you’ve said.
Oh, yeah an idle animation. I’ll probably just use AdjustSpeed because it’s easier, but I’ll consider creating an idle animation like you said. Thanks for the tip