local arm = script.Parent.HumanoidRootPart:FindFirstChild("mixamorig:Hips"):FindFirstChild("mixamorig:Spine"):FindFirstChild("mixamorig:Spine1"):FindFirstChild("mixamorig:Spine2"):FindFirstChild("mixamorig:RightShoulder")
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local function updateArm()
local target = mouse.Hit.p
local rotation = CFrame.lookAt(arm.Position, target)
arm.CFrame = rotation * CFrame.new(arm.Position)
end
game:GetService("RunService").RenderStepped:Connect(updateArm)
I’m trying to get the arms to follow the camera however, im using a skinned mesh this is what i made and the arm just gets tped into the abyss