as you can see in the image my arm is going through the other parts which doesn’t look very good.
i was wondering if anyone would know how to make it so the player either gets blocked from moving their are if its going to go into something or simulating collision.
im using positioning while anchoring so my current method cant use roblox physics to stop the part from moving.
code:
--GrabModel is the part connecting the two points that im having troubles with
--local (main handler)
while task.wait() do
local grabModelCF = CFrame.lookAt((self.ShoulderAtt.WorldPosition+self.TargetAtt.WorldPosition)/2,self.TargetAtt.WorldPosition,Vector3.new(0,1,0))*CFrame.Angles(math.rad(90),0,0)
local grabModelSize = Vector3.new(1,(self.ShoulderAtt.WorldPosition-self.TargetAtt.WorldPosition).Magnitude,1)
game.ReplicatedStorage.TransformGrabArm:FireServer(self.GrabModel,grabModelCF,grabModelSize)
self.GrabModel.CFrame = grabModelCF
self.GrabModel.Size = grabModelSize
end
--server (remote event)
game.ReplicatedStorage.TransformGrabArm.OnServerEvent:Connect(function(plr,grabModel,modelCF,modelSize)
grabModel.CFrame = grabModel.CFrame:Lerp(modelCF,0.3)
grabModel.Size = grabModel.Size:Lerp(modelSize,0.1)
end)