So I’m making a fps game and wanted to have a blocky custom character like Bad Business or Ace of Spades. I modeled my character and rigged it like so:
The only workaround I can think of is to make the limbs meshes that are already bent and animate it like that, but I don’t really want to do that. Are there any other ways to fix this?
I’m not sure it could work, but I think you can use this tactic but instead of cylinders you can use wedge parts. It should provide more sharp looking edges.
This can be done with skinned meshes easily. Otherwise, the size of that gap is variable. Only a round part would cover all angles. You can approximately cover the gap by overlapping the arm sections on the back (not square.)