I think that should have worked but a fixed version:
for blurBye = 1, 24 do -- change blur size with 24
game.Lighting.Blur.Size = game.Lighting.Blur.Size - 1
wait(0.2) -- do not change this, this one is perfect
end
for i = 1, *Insert blur size here* then
game.Lighting.Blur.Size = Game.Lighting.Blur.Size - .1
wait(.01)
end
game.Lighting.Blur.Size = 0
and that should work.
I’m pretty sure yours didn’t work because you didn’t tell it when it should stop, and by putting “game.Lighting.Blur.Size = 0” after it will tell it so stop when it gets to that point.
Remember to put in the size of your blur amount in the “Insert blur size here” bit.