Making Cartoony Textures

I’ve got a little broomstick i made in blender and i want to texture it in a way that makes it look cartoony, what and how should i go about making a texture?

I can model, but i have no idea how to texture stuff.

bumping this cause i need help

Cartoony things tend to have outlines and flat shading (or none at all), and a simplistic color palette.

Look at existing cartoons and find one that you like and try to mimic its art style.

Most cartoony styles interpreted into 3d tend to try and make the object look as 2d as possible from any given angel.

If you need more clarification or instructions on how to achieve a specific cartoons style let me know!

(previous commentary I made on art styles)

1 Like

but how are the shadings made and also how would i really “create it” like how would you create a realistic texture like on the weapon for example, using pictures, drawing it out or what?

1 Like

With both drawing and using a photo you are tasked with mapping a 2d image onto a 3d object.
Depending on the weapon and the level of realism. You could try to use a photo for something like a sword, because its relatively flat, and the editing of the og picture could be minimal, but once you get to objects like maces, that becomes more difficult and would probably involve some level of photoshop.

For peak realism I would probably use procedural pbr textures because not only are the light interactions going to be more realistic, but also because I haven’t practiced drawing realism like that.

In other news since you want a cartoony texture (I’m assuming you still do) It would probably be easiest to draw one yourself. (depending on the style) This is because it would might hard to find an existing image of what you want that you have legal permission to use. But if you already have an image that is ok to use and want to UV map your object to it, You would probably have to use the project from view function. This can cause a few unwanted visual glitches. Those can be solved though, you might have to make a few edits to both the UV map and the image itself. This can be avoided if your object is relatively simple enough (or if all the different materials are separated into different parts) and you just put a textured material on the object in Roblox (or in blender)

1 Like

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.