I’m trying to make caterpillar tracks for my military tank. As of now, I’m just working the basics on who it’s going to to work and didn’t script anything yet.
I’ve made the tracks and wheels-
Each wheel has a
BodyAngularVelocity which moves it in the
On top of the wheels are the tracks. Each track part is a model connected to more track parts to make the track. I’ve connected all the trackparts with rod constraints.
So, as the wheels move forward or rotate, the tracks move along with the rotating wheels. I didn’t add any gears because I couldn’t get the exact interval/length.
But, when I run the game, the tracks somewhat move and wheels are squashed, they go out of place and it gets all messy (not too messy but basically moves a few studs and gets trapped like it’s in a net).
I tried multiple constraints such as
rope, weld, hinge and rod.
Is there a problem with the constraint I’m using? If there is, which one should I use?