- What do you want to achieve?
I want to make the player retain velocity in air, and also allow for movement controls. So far I can only do one but not both
- What is the issue?
Player falls like an anvil with roblox physics, horizontal velocity is immediately dropped once you let go of movement keys. I’m trying to make it so player doesn’t lose velocity
- What solutions have you tried so far?
So far I tried using Flying humanoid state to make the player retain velocity, and I’m pretty sure I’ve searched through everything there is on dev forum about this, nothing seemed to help