Hello there, fellow Developers.
What am I trying to achieve?
I would like to get all Characters to be “blocky” like this:
What have I tried?
I have tried to change the MeshPart.MeshId
property, however this is not possible. I have tried to replace the parts, but that made my Character not be able to move. I tried removing only the bodyparts and replacing them with the other ones, made my character unable to jump for some reason.
I really don’t know what to do anymore. I hope someone could help me. Thanks.
-Edryi007