Lua doesn’t have a simple adding syntax to add/subtract to an existing variable, you need to do:
TOP_DOOR.Position = TOP_DOOR.Position + Vector3.new(0, 0.5, 0)
Lua doesn’t have a simple adding syntax to add/subtract to an existing variable, you need to do:
TOP_DOOR.Position = TOP_DOOR.Position + Vector3.new(0, 0.5, 0)
Yeah i know, thats why im telling you to make 4 extra doors, those doors will be a closed one and open one, the real doors will tween to the doors making it look like it opened and closed.
Im pretty sure lua does have a simple adding syntax to an existing variable.
Just using this quickly, thank you for replying!
No, it doesn’t, most other different languages do.
Just like how Lua starts from 1, instead if 0.
Yes, it does. I’ve literally tried it.
times.Value += 1 seems to work very fine
Doesn’t work…
charrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
Because its the same thing as what thom told you
Can you make it something like my original script so I don’t have to keep going forwards and backwards trying to replicate the script?
local SIDE_DOOR = script.Parent.Parent.Doors.SIDE_DOOR
local TOP_DOOR = script.Parent.Parent.Doors.TOP_DOOR
function topDoor()
for count = 16, 0, -1 do
TOP_DOOR.Position = +0.5 -- the '+' is underlined in red
wait(1)
end
end
function sideDoor()
-- help me here aswell
end
function startElevator()
topDoor()
wait(0.5)
sideDoor()
end
script.Parent.ClickDetector.MouseClick:Connect(startElevator)
I agree lua is different, but the simple adding syntax does work perfectly
Sorry can you take a screenshot of where the ClickDetector is? Same with the script and where the doors are
sure, ill try to work my way through it
Because I do not know how to…
charrrrrrrrrrrrrrrrrrrrrrrr
What do you not understand?
Roblox has very good documentation on the Service.
Oooh right, give me a second
It seems interesting
I was telling you about using tween, does this elevator move up and down
Simple tween for position:
local TweenService = game:GetService("TweenService")
local partToTween : BasePart = nil -- get a basepart
local tweenInfo = TweenInfo.new() -- fill in data
local endPos : Vector3 = nil -- make a vector3 up
-- NOTE: you can also do CFrame, and many other data types.
local tween = TweenService:Create(partToTween, tweenInfo, endPos)
tween.Completed:Connect(function(playBackState)
-- run code after it is done if you need
end)
tween:Play() -- Plays the tween
-- NOTE: there are other functions with tween, I recommend reading up on them.