Making doors for an elevator

I think it wont work since its an elevator that moves up and down

I gave them another approach using objects so that the door can tween to its position like lerping

No it’s not, it tps the player and then re-opens

so Its just an fixed elevator?

If yes then you can use what Choco1atte said.

We are talking about the door, right, that’s what the video showed?

1 Like

Yep, the door, the elevator doesnt move

Thank you all for your help!


I have now worked it out. And again, thank you so much for your help and time with this topic, @GuySalami, @X0BaconHairDude0X, @thom463s and @Dlbsp1983!

Final Script
local TweenService = game:GetService("TweenService")

local TOP_DOOR = script.Parent.Parent.Doors.TOP_DOOR
local SIDE_DOOR	 = script.Parent.Parent.Doors.SIDE_DOOR

local goal = {}
goal.Position = Vector3.new(5.35, -29.75, -46.05)

local tweenInfo = TweenInfo.new(5)

local tween1 = TweenService:Create(TOP_DOOR, tweenInfo, goal)
local tween2 = TweenService:Create(SIDE_DOOR, tweenInfo, goal)

script.Parent.ClickDetector.MouseClick:Connect(function()
	tween1:Play()
	wait(3)
	tween2:Play()
end)

:heart: Thank you so much again!

4 Likes

No problem, just make sure you are specific about the elevator (not moving) and thanks choco1atte

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