(e.g player goes within range of hand, say, to the left of it. the hand will then play an animation of it reaching to the player and grabbing it, then pulling it under the water.)
The animation cannot simulate physics, so you’re gonna need to apply some forces to “grab” the player. If the player sinks straight down then consider linear velocity. If you like pull them towards the hand and then drown them, maybe consider align position with the attachments very close together
it appears i havent explained accurately enough. i can handle the physics just fine, but i want the animation to reach towards the player it detects. if the player is e.g to the right of the hand and the animation reaches to it’s left, it wont look accurate at all.
Maybe just make the animation of he hand closing its fingers, and just tween the hand relative to the players position, and play the closing fingers animation and add the physics part.