I want to make the Humanoid:Move() direction relative to the player’s character
Humanoid:Move(Vector3.new(0, 0, -1), true) -- would make the moving direction relative to the player's camera
I want to make the Humanoid:Move() direction relative to the player’s character
Humanoid:Move(Vector3.new(0, 0, -1), true) -- would make the moving direction relative to the player's camera
So, you want it relative to the way that the character is looking or the camera is looking?
i want it to relative to the way player’s character is looking
This should work
Humanoid:Move(HumanoidRootPart.CFrame.LookVector)