Making Humanoid:Move() relative to character

I want to make the Humanoid:Move() direction relative to the player’s character

Humanoid:Move(Vector3.new(0, 0, -1), true) -- would make the moving direction relative to the player's camera

So, you want it relative to the way that the character is looking or the camera is looking?

1 Like

i want it to relative to the way player’s character is looking

1 Like

This should work

Humanoid:Move(HumanoidRootPart.CFrame.LookVector)
1 Like