Hello, I’m currently trying to infect a random amount of zones in a grid.
Here’s what I’m trying to achieve (the light blue is the background)
And here’s what I have right now on an UIGridLayout (I plan on making it in the Workspace one day)
![image](//devforum-uploads.s3.dualstack.us-east-2.amazonaws.com/uploads/original/4X/d/c/b/dcb8daf0a86fbc6738072d05226302b8a7718133.png)
It kinda looks like biomes in Minecraft but yeah, thank you if you can help me!
I’m not fully sure what you are trying to do, but I can recommend this.
If all the frames are in a folder or a screen gui, you can do this:
local screengui = (put screengui here)
for i, v in pairs(screengui:GetChildren()) do
local randomnumber = math.random(1,12) —put chances here
if randomnumber == 1 then
v.Color3.Color3.fromRGB(put color here)
end
end
Sorry if there is any mistakes, put your screen gui where it says to put the screengui.
Edit: also make a check to make sure V is a frame.
I think what your trying to achieve could be done with Wave Function Collapse. You can try looking into it as I’m not an expert in this.