I know the CastShadow property exists but, this does not solve my problem!!!
I want to make models that emit light, but the light gets blocked by the parts in the model. I can disable shadows on each part in the model, but then they won’t cast a shadow when another light source affects them.
So is there a way to make light sources not cast shadows on select parts without disabling shadows on them completely?
Of course I can just disable CastShadow on the model’s parts or disable the Shadows property on the light emitter, but then the mushrooms don’t have a shadow like how the cubes do, which is what I want.
Put the light source in the trunk of the mushroom and turn CastShadow off on the rest of the parts, itll look relatively the same if you really need the shadows
btw what you asked for specifically isnt possible in roblox