Making my tags work when cloned with btools

Hi,

I made a working tag service but the problem is that when you clone an object with a tag, there is no function in it. How do I make it so that when an object is cloned with a tag on it, I can add the function to it?

Here’s my tag service:

local CollectionService = game:GetService("CollectionService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")

local Packages = ReplicatedStorage.Packages

local AllTags = script:GetChildren()

local Knit = require(Packages.Knit)

local TagService = Knit.CreateService{
	Name = "TagService",
	Client = {}
}

for _, TagModule in pairs(AllTags) do
	if not TagModule:IsA("ModuleScript") then
		continue
	end
	
	local Module = require(TagModule)
	
	if not Module then
		warn("something is wrong with ".. TagModule.Name, "Module")
	end
	
	if not Module.Tag then
		warn(TagModule.Name.. " tagmodule doesn't contain tag string.")
		return
	end
	
	if not (type(Module) == "table") and (type(Module["Function"]) == "function") then
		warn(TagModule.Name.. " tagmodule doesn't contain function.")
		return
	end
	
	for _, part in pairs(CollectionService:GetTagged(Module.Tag)) do
		Module.Function(part)
	end
end

CollectionService.TagAdded:Connect(function(tag: string) 
	print("does not work on cloned objects @devforum")
end)

return TagService