I added fire to my fighting game, but after the player dies with the fire, the fire doesnt go up and instead goes to the side. Is there a setting I can use to make the acceleration always go up?
Ex.
I added fire to my fighting game, but after the player dies with the fire, the fire doesnt go up and instead goes to the side. Is there a setting I can use to make the acceleration always go up?
Ex.
Change your EmissionDirection to the direction you desire.
Ah, so I can remove the acceleration from the particles itself and use that instead?
Yeah well its built into the particle emitter so its probably better to use