Making parts always on top for lidar game

Hello. I’m making a lidar game inspired by scanner sombre. I have managed to create a system where rays are cast which places dots creating the visual effect. The dots are base part spheres. The issue is that I want to be able to display these things through the terrain.

  • Things I’ve tried:
  • Highlight - Limtied to 31 instances
  • SurfaceGui with display on top - Doesn’t apply on spheres
  • BillboardGUI with display on top - Lag
  • Making terrain texture transparent - The terrain becomes black
  • Making the map out of parts - Works but making a cave system out of parts is unreasonable

What i want to achieve:

I’ve managed to achive my result using a terrain mesh part I found in the studio:

My final idea is to somehow export the whole terrain map into blender and import it as a mesh since a mesh can be set to transparent. It is not perfect as i wont be able to make live edits and such. If anyone has any ideas let me know.

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If you have a solution, please share it with me. I’ve been looking for this for four months and haven’t been able to.

Hiya, this looks amazing are you able to show how you did It? I am trying to implement it to a car system I have in mind. Thank you.

Half a year later I have found a solution:

Adornment spheres work and look just like regular sphere baseparts but have the property AlwaysOnTop

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I really appreciate you reminding me about this lidar stuff and giving me the solution.

I really, really appreciate what you’ve done, man.

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