Hello. I’m making a lidar game inspired by scanner sombre. I have managed to create a system where rays are cast which places dots creating the visual effect. The dots are base part spheres. The issue is that I want to be able to display these things through the terrain.
- Things I’ve tried:
- Highlight - Limtied to 31 instances
- SurfaceGui with display on top - Doesn’t apply on spheres
- BillboardGUI with display on top - Lag
- Making terrain texture transparent - The terrain becomes black
- Making the map out of parts - Works but making a cave system out of parts is unreasonable
What i want to achieve:
I’ve managed to achive my result using a terrain mesh part I found in the studio:
My final idea is to somehow export the whole terrain map into blender and import it as a mesh since a mesh can be set to transparent. It is not perfect as i wont be able to make live edits and such. If anyone has any ideas let me know.