I didn’t mark your post as a solution because it happens to the entities too and ends up lagging the game terribly.
I have no idea how to do that.
Considering your entities are models, set the ModelStreamingMode to Persistent, which won’t stream them out.
The rooms are models, not the entities.
I ended up changing that.
I guess I can’t use StreamingEnabled then. Oh well.
Well you can use a custom culling module though it wouldn’t be as efficient as StreamingEnabled (afaik). But it gives you control over which instances to stream and a customizable render distance for each instance
It doesn’t work, just says attempt to index nil with ‘FindFirstChild’
persistent does the exact opposite
You can use a LocalScript to make stages go transparent or get destroyed, or attach a sphere to your torso and add a script to make parts it touches non-transparent and the one it stops touching: transparent.
Player Render Distance - Scripting Support - Developer Forum | Roblox
Have you tried StreamingEnabled?
Please read the replies.
This wouldn’t work, as it streams out entities.
Wait, what are the entities then?
Parts. (character limit again)
Just parts not a model? (char limit)
one part (character limit bru)
you could try and add that part to a model and set the model streaming mode to persistent
persistent streamed i thought ee
what do you mean?(cry char limit)
i thought persistent streamed them out?
nooo persistent models are never streamed out