So, currently, I’m trying to make the StarterPlayer just a simple particle, but I can’t find a way to do it. I’ve thought of making the player invisible and attaching a particle to them, but I don’t have access to Studio right now, and I don’t think this would work for camera focus.
it is possible to make a player character or game object a particle using the ParticleEmitter object. The ParticleEmitter object allows you to create and control particle effects in your game, such as smoke, fire, or particle trails.
This is very simple:
- Add a model named StarterCharacter in
StarterPlayer. This model must have a
HumanoidRootPartas the primary part. This part must have a transparency of 1.
- Insert a
Humanoidinto the model that was just created. Set
- Insert your particle into the
HumanoidRootPartpart contained in the model.
I can’t try it out now, but I assume if I execute the following in the command bar, it would work?
--Add model named StarterCharacter in StarterPlayer local starterCharacter = Instance.new("Model") starterCharacter.Name = "StarterCharacter" starterCharacter.Parent = game.StarterPlayer --Add Part named HumanoidRootPart in the Model that was just created local rootPart = Instance.new("Part") rootPart.Name = "HumanoidRootPart" rootPart.Transparency = 1 rootPart.Parent = starterCharacter -- Insert Humanoid into the Model local humanoid = Instance.new("Humanoid") humanoid.RequiresNeck = false humanoid.RigType = "R15" humanoid.HipHeight = 2 humanoid.Parent = starterCharacter -- Insert Particle into HumanoidRootPart local particle = Instance.new("ParticleEmitter") particle.Parent = humanoid.RootPart
I’m setting it as a solution, as this seems right.
This seems right. I would recommend changing the size of the part to the standard torso size, which is
2, 2, 1 (to avoid player physics issues, such as not being able to walk through certain doors or climb).
I’ll do that. Thank you for your help! Much appreciated.
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