Making player arm point at something

So I understand that in order to move this, I need to script the motor6d. I can figure out the angles problem with trig later, and set it’s transform value with render stepped (unless that’s a bad idea and I should do otherwise, if so tell me)
My main question is, how do I overwrite the actual animations in the player’s animator without permanently ruining the player’s animator/animations?

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Try reading this creator documentation about inverse kinematics

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how exactly are you thinking i should use this?

I’m not an expert in IK but here is a tutorial I found on yt

Ik control is really easy to use, just mildly inconvenient to set up in a script

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im using r6 tho so how would i make this work

Then you’d need to manipulate the motor6Ds for whichever arm you’re using

There’s a few good tutorials on Youtube