So, I have some Problems with this Function It should make the Player Visible in cutscenes but it doesn’t Note: The Game usually plays in first person.
function MakePlayerVisible()
local PlayerChar = Player.Character:GetDescendants()
local character = Player.Character
for index, descendant in PlayerChar do
if descendant:IsA("BasePart") then
if descendant.Name == "HumanoidRootPart" then
descendant.LocalTransparencyModifier = 1
elseif descendant:IsA("Accessory") then
descendant:WaitForChild("Handle").LocalTransparencyModifier = 1
else
descendant.LocalTransparencyModifier = 0
end
end
end
end
This should be done in renderstepped
Since each frame updates this value to 1
local RunService = game:GetService("RunService")
RunService.RenderStepped:Connect(function()
--function
end)
In your case it’s easier to do it this way
local RunService = game:GetService("RunService")
function MakePlayerVisible()
local PlayerChar = Player.Character:GetDescendants()
local character = Player.Character
for index, descendant in PlayerChar do
if descendant:IsA("BasePart") then
if descendant.Name == "HumanoidRootPart" then
descendant.LocalTransparencyModifier = 1
elseif descendant:IsA("Accessory") then
descendant:WaitForChild("Handle").LocalTransparencyModifier = 1
else
descendant.LocalTransparencyModifier = 0
end
end
end
end
local RS = nil
game.ReplicatedStorage.Basefunc.OpenBunkerdoor.OnClientEvent:Connect(function(PlaceToLoad, BunkerDoor)
if RS == nil then
RS = RunService.RenderStepped:Connect(function()
MakePlayerVisible()
end)
end
LowerTorso.CFrame = BunkerDoor:WaitForChild("Spawner").CFrame
HumPart.Anchored = true
local LoadAnimPlr = Humanoid:LoadAnimation(BunkerDoor:WaitForChild("Anims").PlayerAnim)
local LoadAnimDoor = Humanoid:LoadAnimation(BunkerDoor:WaitForChild("Anims").DoorAnim)
LoadAnimDoor:Play()
LoadAnimPlr:Play()
Player.Character:WaitForChild("Humanoid").AutoRotate = false
Player.Character:WaitForChild("OwnCam").Value = true
task.wait(0.5)
SoundStore["door open metal"]:Play()
task.wait(3)
GetBlackScreen:Play()
task.wait(1)
HumPart.Anchored = false
LoadAnimDoor:Stop()
LoadAnimPlr:Stop()
Player.Character:WaitForChild("Humanoid").AutoRotate = true
Player.Character:WaitForChild("OwnCam").Value = false
unMakePlayerVisible()
LowerTorso.CFrame = PlaceToLoad.CFrame
UnGetBlackScreen:Play()
-----------
RS:Disconnect()
end)