Making Players glow red

I don’t have much experience in scripting, and I don’t know where to start. I recently made an Ability for my Game called “Hunting Vision”, basically it’s purpose is to indicate where Players are, they will be shown on my screen glowing Red.

Gif of Hunting Vision: https://gyazo.com/ba4f9a62ddf2c31f0f2c9b35fbcea407

And I am wondering how I could pull this 1 off.

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You can make it so whenever the player does a certain action, the gui will tween or use a script to make it visible.

edit: oh wait thats not what you’re talking about. if you’re talking about the markers, i think someone made a tutorial on it

One way I would do it is use surface GUI’s that have their “AlwaysOnTop” enabled. That way you can see them through walls.

One way you could pull this off is through the use off ViewortFrames, you just create characters in the frame and manipulate their CFrames (you should also change their colour to red), another way would be to manually insert red coloured frames and, manually calculate where they should go, this can be a bit tricky but, it’s probably much cheaper in terms of the amount of resources it uses compared to ViewportFrames but, I’d recommend using ViewportFrames as it’ll be significantly easier; also, there are many ways you could approach this problem so, you don’t need to restrict your self to these 2 methods.