So I am trying to make a game where the player has their character model frequently change. The custom character models aren’t something crazy, just normal r6 rigs.
I achieved this by simply setting the “Character” property of the player to the custom rig in the server. However, the problem arises when the camera doesn’t cooperate with the new rig.
For example, Shift locking doesn’t change the orientation of the character model when active and the camera is rotating.
Or when zooming in the Player character doesn’t change it’s transparency.
Is there an easy way to fix this?
If you need more information just ask me. I apologize if this question appears open ended.
Edit: Wow this is embarrassing. I just figured out the issue just literal minutes after I posted this.
What I essentially did is set the Camera Subject to the humanoid of the player. Well that made it easy.