I want my scriptable drag detector to behave like the default drag.
My Drag Detector:
robloxapp-20250320-1007365.wmv (145.6 KB)
Roblox Drag Detector:
robloxapp-20250320-1008564.wmv (239.4 KB)
Here’s my script so far
for i, slot in pairs(BackpackSlots:GetChildren()) do
if slot:IsA("Frame") then
local MouseOffset
slot.UIDragDetector.DragStart:Connect(function(InputPosition)
DraggingFrame.BackgroundTransparency = 0
print(InputPosition)
DraggingFrame.Position = UDim2.new(0, InputPosition.X, 0, InputPosition.Y)
end)
slot.UIDragDetector.DragContinue:Connect(function(InputPosition)
DraggingFrame.Position = UDim2.new(0, InputPosition.X, 0, InputPosition.Y)
end)
slot.UIDragDetector.DragEnd:Connect(function()
DraggingFrame.BackgroundTransparency = 1
end)
end
end
i want my drag frame to kinda orignate from the slot frame, and have a mouse offset.