For my game, I am creating procedurally generated planets. Because they are planets and you can walk on the underside, smooth terrain water won’t work so I need to create a custom solution. What I have now is just plain wedges, but this obviously won’t work because of the huge “seams” it makes between each wedge
Unioning the parts together would fix this. Of course, it would create a bunch of complex geometry and is a questionable decision on the performance side of things, but I’m not sure of any other option.
An alternative would be to make the parts completely opaque.
You can get rid of these seams entirely by reducing the thickness of the wedges. Your best bet would be to make a custom Wedge mesh that doesn’t even have any side faces (only the top triangle)