Hey Devforum, how can i create slash marks on parts hit by the sword in my game? I want them to work similar to bullet holes with guns in FPS games.
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alr its not the best but it works
basically i create a decal in the hit part and i map the hitnormal to a normalId
local function getFaceFromNormal(normal)
if normal == Vector3.new(0, 1, 0) then
return Enum.NormalId.Top
elseif normal == Vector3.new(0, -1, 0) then
return Enum.NormalId.Bottom
elseif normal == Vector3.new(1, 0, 0) then
return Enum.NormalId.Right
elseif normal == Vector3.new(-1, 0, 0) then
return Enum.NormalId.Left
elseif normal == Vector3.new(0, 0, -1) then
return Enum.NormalId.Front
elseif normal == Vector3.new(0, 0, 1) then
return Enum.NormalId.Back
end
return Enum.NormalId.Front -- Default face if none match
end
i might make it have a custom rotation
i think it would be better if you used flipbooks for that, they’d look a lot more cooler than a simple decal
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how would i put this flat on a part, though?
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eventually just made a bindable event script that placed an attachment at the hitposition of the raycast, then inserted a flipbook particle
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