Making smooth camera movements

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  1. What do you want to achieve? Keep it simple and clear!

I’ve been trying to replicate this sort of camera movement smoothly for a gamr im making

  1. What is the issue? Include screenshots / videos if possible!
    I couldnt find a good setting to make the camera movement good, like ive been attaching the camera to a part and making it move with bodymovers and stuff, the issue is if i press left repeatedly and then suddenly stop, the camera would get flung away

  2. What solutions have you tried so far? Did you look for solutions on the Developer Hub?

i tried resorting to tweening but it just feels a bit less alive, can anyone give me any tips

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not sure what you mean by tweening but it feels a bit less alive, just try messing around with the easing styles and easing directions

i have questions is it working on RunService or userInput? because if its working on RunService idk why do you need to use tweening if :Lerp exists

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its running on runservice, but thats for constantly positioning the camera on the part that is floating from the bodymovers

im currently just trying to know if theres a more effective way or tips

alright i’ve been thinking about it for a while and after knowing how it should work, it really is a godsend, thank you so much

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