Making standard Animation Script work with signalreached

Hey there, so I’ve been wanting to use the default R6 walk animation’s keyframes to play a sound every time the legs swing fully back - thing is, however… ROBLOX’s animations aren’t free and I’ve had to resort to spoofing them, when I paste the reuploaded version into the walk section it seems fine at first but the speed of the walk is constant, no matter how fast or slow I’m walking. I don’t animate at all, and this is already not exactly the best place to ask this question, but how do I overcome this problem before moving further, without using a custom walk?

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Seems like you can manually add a keyframe marker via scripting. Instancing a keyframe marker then adding it to a keyframe instance.

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Seems so, annoying, as I’d like to do it without the animation fumbling but this’ll work, thanks! I have no idea why the default walk animation does this.