Making Studio's camera not orbit a certain point when close to parts

G’day.

It’s pretty hard for me to describe the issue, but if you have ever used Team Create with a friend, you probably know that they look like a ball with an arrow through.

My camera rotates(orbits) relative to the tip of that arrow, which is fairly close to the camera’s lookvector. I want the camera rotate relative to the center, not the arrow’s tip (not orbit anything).

This is pretty annoying for me, especially whenever I’m working on small details and/or models.

Visualization:

This illustration roughly but surely describes my problem. Camera orbits around the green point. I want it to rotate freely, without orbiting anything.


Video of what I’m complaining about:


This video showcases my issue. As seen, the camera rotates relative to a certain point on the baseplate, as if it was orbiting it. I don’t want this to happen.

Camera settings(Default most likely):
image

I have deleted the camera beforehand, which pretty much resets the camera settings afaik.


Any help is appreciated.

solution
set the focus position to the cframe position of your workspace camera, (the focus will change as soon as you start moving, however im too lazy to write a plugin to do this automatically rn)