I ran in to an issue that is a little bit annoying. I’m working on a map that starts with a top layer of terrain. Players spawn on an island, and then jump down a 300 stud hole to get the the bottom layer of terrain. This protrudes out to a 500 x 500 terrain plot where players can walk around.
However, when you look up, you get the very unpleasant view of the top layer of terrain:
I’m wondering, what is the best way to go about making this top layer of terrain not visible to players?
One option would be covering the whole area and enclosing them in this space, but the con to that is that there won’t really be any natural light entering the map.
While it’s unlikely that this is even possible, I was wondering if it was possible to make terrain unload when the players reach the bottom of the map (with scripts). I know it works with parts but I don’t think it would with terrain.
Either of these options may not be possible, so are there any alternatives?
You could use fog, although it wouldn’t look as good. I don’t exactly recommend using chunk loading like you are attempting to do. Because it can result in massive amounts of lag.
You could use optional fog, when you are up in the platform there’s no fog. But when you’re down there there’s enough fog that covers the platform above.
Edit: Not to mention that most players play on crappy specs. Meaning their graphics are low anyway, so using the fog wouldn’t be as bad
You could make the player teleport from the top of the terrain to the bottom after jumping in. Maybe add some particles within the hole for a fog effect so that the player doesn’t know they’re being teleported. Move the top (or bottom) half of the terrain away from the other half so that you can no longer see it. When the player jumps in from the top, they’ll enter the particle fog, be teleported over to the other half of the hole, fall the rest of the way down, and then no longer see the top of the terrain.
This will require some minor scripting, but how about this:
Completely move the bottom layer extremely far away from the map, so that even max graphics setting doesn’t portray it in it’s view and add a teleporter into the hole that people are supposed to jump through. Sure, it won’t be as smooth, but hopefully that would be the problem sorted.
I used a similar approach in my game! I teleported players to the very top of the map and they would continue falling down onto the island that exists a great distance above the main spawn island.
For my fantasy genre showcase, I think this method works best for a “magical loop” with discovering new islands. You can try out what I mean for yourself by falling off the main spawn island, keep falling off islands until you experience it for yourself. There are a total of 3 islands currently.