Hey. I have a tool in my game, and the slashing animation moves the torso to the side a bit. How can i make it so, if the torso is oriented in a certain way, the animation doesn’t affect that?
You can see my character stands up straight when i swing, due to the torso keyframes of the animation.
yes, as i said i know this is intentional but i want the torso to stop jolting up when the animation plays. i want the torso to rotate, but not affecting the already playing character anims.
i set the animation weight to a bunch of numbers and it just decreased the intensity of the animation. i’ll try removing the torso keyframes and see how that looks ig
Honestly I believe the best way to go about this is just make separate animations, one to account for idle position and running animation, maybe theres some other finicky solution but I could see this as the best way, atleast for the time being,