Making torso rotate only on keyframe axis

Hey. I have a tool in my game, and the slashing animation moves the torso to the side a bit. How can i make it so, if the torso is oriented in a certain way, the animation doesn’t affect that?


You can see my character stands up straight when i swing, due to the torso keyframes of the animation.

mmmm I think it has to do with animation priority or animation blending and such. try looking into that

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Did u accidentally put a Keyframe for the Torso inside the swing animation?

yes, as i said i know this is intentional but i want the torso to stop jolting up when the animation plays. i want the torso to rotate, but not affecting the already playing character anims.

thanks, ill experiment with the swing anim weight :slight_smile:

i set the animation weight to a bunch of numbers and it just decreased the intensity of the animation. i’ll try removing the torso keyframes and see how that looks ig

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removing torso keyframes works as a band-aid for now

Honestly I believe the best way to go about this is just make separate animations, one to account for idle position and running animation, maybe theres some other finicky solution but I could see this as the best way, atleast for the time being,

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