Making wall lines same position as the wall without scaling

I usually, to fight with z-fighting, make very very small position or size differences, there is no other way to fight z-fighting, you can try to not bring two parts to each other (do not let them clip, turn on collisions) , change the sizes or positions just a bit by like 0.01-0.001 studs, or just union them (when you finish your building), but remember, sometimes unions have weird collisions, so I recommend if you are working with a lot of brick, first union those bricks, and then make a invisible collision brick (hit box, clip box).

Yes, its a lot of work but there here is no different way in building to avoid z-fighting.

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I’m very hesitant to suggest Unions for this purpose as Unions aren’t very performance-friendly and shouldn’t be used as a crutch to avoid z-fighting.

Instead, there’s really no issue with stacking Parts, or offsetting them by 0.025 (or less) as others have suggested.

If the concern is that this causes a lot of Parts in a game, in most situations, these Parts are instanced and have very little actual impact on performance, certainly less than most Unions.

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Unions can help lower the amount of clutter a game has but I see your point. Roblox handles unions really poorly or really well depending on how you look at it. :drum:

I would recommend using unions and then scaling.

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