Making wall lines same position as the wall without scaling

I’ve been wondering how to make a wall like this from the Capture the Flag template
without scaling the lines, just as the wall scale is, instead of just duplicating and duplicating the wall and lines everytime because it wastes time, any easier way please?

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What do you mean by scaling the lines? What do you mean by wall scale? I could help you if you’d explain what that means- :slight_smile:

you see that gray stone over there? so that’s what I want to make same size as the whiter gray part is. but without making it overlap.

Afraid you’ll need to duplicate them, lol. Just make them one solid union when you’re done.

Unions should help I think, there is no other way than that.

Well, you can resize the part by looking at it’s properties and setting it’s size to be exactly what they darker part is.

I think Tamzy’s explanation on how to move it to the right place is nice:

Well, the problem is if I union them it will be non scaleable it will just scale it like you scale a full model.

Set the move scale to 0.25, then scale the part to whatever you want.

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Cough cough

30 Chars
30 Chars
30 Chars

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You could just duplicate the whiter gray part and change it’s position on the properties.

For example, if your whiter gray part position is at Vector3.new(0, 0, 0)

then you would want to add up numbers to the z axis so that it can go up without worrying about the size.

To change the z axis you could add:

Vector3.new(0, 0, 10)

Alternatively, you could just change the move scale.

I know that already. I meant that How I can make it so the lines doesn’t overlap with each other and make it look like this:

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By putting one on top of the other…

Well, first do as I said in the reply I left earlier. Then, make an union out of it. :slight_smile:

Are you talking about z-fighting?

Yea As I said it’s a waste of time, is there any easier/faster way to do this…

No, there isn’t, as I already said, there is no other way of doing this, just make it a solid union when you’re done.

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If you want it to not overlap and if you have good properties knowledge then you could just change the position or size with small increments.

You could just size them both with collisions on

Or you could do like how people are saying, just do every changes you need then union both

If I union them it will just scale it as I hold shift and scale, and the parts that are in the CTF template aren’t unioned. so…

You dont need to do exactly like them.

And the way i said was you do every changes (scale it, move , do the things) and then you union them both.

In the other option you can just size them with collisions on so it wont be inside any of the parts and therefore it wont have any of those problems

There is also other way which i learned at Model Creator YouTube Channel.
You can just set all the axis to its current value + 0.0001 (if its 5,5,5 you do 5.0001, 5.0001, 5.0001)