Making Wallrun mechanic

So far im able to make to check for walls, but im struggling with rotating a Normal Vector of surface so player can smoothly follow a path.
Trying to achieve something like this

Im also thinking about whats the right way to do it, using “LinearVelocity” or Anchoring character and doing the CFmath every frame or there is a better way to handle this.

2 Likes

Figured out.

rotatedVector = surface.Normal:Cross(Vectror3.new(0,1,0))

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