I want to ragdolled r6 rigs to instinctively cover a wound, sort of like in this demonstration
My question is, what is a method for achieving something like that? I’ve tried simply using AlignPosition
with attachments at the hands and target position, but the results are sketchy, even with constraints they either get stuck or rotate bizarrely. Another problem is that they will drag the body around unless I limit MaxForce
severely, in which theyll have extremely slow response times. Is there a better method than AlignPositions
, or am I doing it wrong?
Here is what I get using AlignPositions