Mantle / Wall vault system

Hello, I’m working on an open-world Zombie game and I want to know how would i be able to make a Mantle / Wall vaulting system like the video below, without losing much performance.

To be clear I’m not asking for the code I’m asking what would i have to use and how would i put it together to make it work on little bigger surfaces and way bigger surfaces to a limit.

Mantle / Wall Vault system (Dying Light 2)

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You can do a series of raycasts, preferably on the client for good responsiveness. You control the rules of whats mantle-able but heres one idea:

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