Many games utilizing codes with "/e" are broken

Puzzle games or find-the games that utilize codes with a /e before them to hide the code are broken now, making lots of experiences impossible to play and enjoy.

This was a pretty recent update, as codes worked up until earlier this month.
Example: If the code was “/e fish” a door would open when you said that code. Now, nothing happens!

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Absolutely needs attention, and there is an ongoing thread about it here. Roblox address this ASAP! My moderation system is suffering as it uses this in various scripts (and not just my moderation but dozens of scripts in my various games use this!), and even the default Animate script (at-least as of the beginning of this month) USES this.

-- setup emote chat hook
game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
	local emote = ""
	if (string.sub(msg, 1, 3) == "/e ") then
		emote = string.sub(msg, 4)
	elseif (string.sub(msg, 1, 7) == "/emote ") then
		emote = string.sub(msg, 8)
	end

	if (pose == "Standing" and emoteNames[emote] ~= nil) then
		playAnimation(emote, EMOTE_TRANSITION_TIME, Humanoid)
	end
end)```

I honestly don’t understand why is it so hard to do something so simple, but yet so convenient. It’s SO EASY. It should have been completely preserved no matter what. Not to be rude, but are you guys (studio developer team) that out of touch with what developers actually utilize frequently?!

The reason was stated here: Player.chatted not firing when /e commands are used (again) - #6 by be_nj

It does make sense to have Player.Chatted more inline with the new api, but breaking compatibility is always an issue on roblox

Aren’t these the types of features they’re supposed to announce and/or turn into studio tests to avoid exactly that?

You can’t post a bug request when your hacky workaround doesn’t work, you need to make a feature request or you need to implement code hiding.

The fact that hiding codes with “/e” even worked in the first place is weird.

roblox messed up :chat() entirely and it affects a ton more than just /e. They’ve already been told a few times and airred us. Got nothing to add there

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They worked because they were considered chat messages, now many old games are broken due to this.

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Duplicate/similar report, continue discussion here : Player.chatted not firing when /e commands are used (again)

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