Map destroy while player isn't in it

Hey DevForum, not sure if this is in the right spot (I think so), but I’m looking for a way to destroy a map when a player isn’t in it… it’s weird, so I’ll give a little example.

Say you’re in one full map, then you go through a magic portal to another, I want that other map to be hidden so hackers and bug finders can’t access it, and also this will be a MAJOR lag stopper. Is there any way to do this, I think I’ve seen it done before in games like Adopt Me.?

I don’t understand what you need, but when you enter the portal you could do something like:

map:Destroy()

On the Client
(If you have a partial script could you show us?)

But say the map is in a folder, would this property still work?

It still would, as it would destroy the Folder, and all of its Children

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