Map doesn't clone on client?

I have no explanation for this… The map for some reason clones the model itself, But literally all the parts in the map are just destroyed / gone. I have no script that’s supposed to destroy these parts.


The map is cloned from ServerStorage.

Though the map is visible on the server?
No errors are printing either.

Can you explain more on what’s going on because i don’t know what you mean when you say that the map clones for the model itself…

it could also be possible that you forgot to anchor everything in your maps so everytime you run the game, they fall into the void and the server destroys them.

When I say the model itself, I mean the whole Model in serverstorage of the map. I hope that makes sense lol
image

Also no, everything is anchored. If you view the game from the server; Everything is there. But from the client it’s not.

Are you cloning the map from a server script or local script?

Server Script in ServerScriptService. The game has never done this before; and I have not one idea on what could’ve caused this.

Is it ok if you can provide the script?

There is not really much to show, As these are really the only 2 lines in the script that relate to the map being put into workspace.
image
These are the only 2 lines that “mess with” the map.

check if theres any local script that delets any new child/descendant in workspace

Is the map randomized or you’re only cloning one map for the entire game? if you have a function that randomizes the map please send that so i can take a look at it.

No, maps are voted via the same script of the map cloning.

Just to test that the issue is not coming from the map anchored property itself

Try this code:

for i,v in pairs(mapclone:GetDescendants()) do
local Clone = v:Clone()
Clone.Parent = game.Workspace
end)

Nope. Didn’t work. Thanks though.

Do you have StreamingEnabled switched on? I think the latest update had some bugs with certain model properties.

Hello @Ejawesome2015 can you try to use RemoteEvent? this might be roblox bug

Thank you so much. I cant believe the single click of a button would fix this lol.

you should report this problem in #bug-reports

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