So currently on our map we have a part with a block mesh, that has it’s scale set crazy big and is CFramed to the player on .Heartbeat. (Follows the player, but stays at the same Y Position). This is to emulate the ocean.
Problem is, this seems to happen.
So I figured, Z-Fighting right?
But I don’t think it is. I have already tried lowering the water by a pretty good amount, and it’s still happening. And on top of that, it seems to only happen on certain mobile devices, regardless of graphics settings. It’s incredibly confusing to me and any input on what the issue could be or how to solve it would be fantastic.