Recently released a game that heavily relies on larger camera movements up and down as players skydive down to the map below them, however players playing on lower end hardware & therefore using the minimum graphics quality have reported jarring flickering of the map loading in and out, as if streaming was enabled and was bugging out, however streaming is disabled entirely for this project,
The only common thread seems to be the camera being moved by a script & the graphics quality being set to the minimum, however I’m able to replicate the same issue by going into studio & setting my visual quality to Level 1 & moving around my camera, so I don’t think it’s anything to do with my implementation of the camera movement.
Video of Issue Taking Place in Game
Reproduction Steps
- Join the Game
- Set Graphics Quality to Minimum
- Enter plane and skydive down
Alternatively move camera around in studio with a map loaded in on the lowest visual quality. My only thought as to the source of the issue could be the new culling feature implemented recently, but I don’t see how that’d really cause this kind of issue?