Hi, there’s some sort of issue where whenever I’m trying to load a specific map to the Workspace from the ServerStorage, all of the parts within disappears and the only thing left are the empty models and folders. Is there a reason why?
When loading the Crossroads map I have, everything spawns in there. But in the case of Doomspire, everything just disappears?
What’s going on?
The script below is what I use to load the map
local requestedmap = maps.Doomspires:Clone()
requestedmap.Name = "Map"
requestedmap.Parent = workspace
It’s renamed so I wouldn’t have to look for the unique names everytime. I just have to do workspace:FindFirstChild("Map") to get it immediatelly. The map is also all anchored.
Oh yeah, because the system wouldn’t get confused with which “Map” inside of the ServerStorage to choose.
But where did you get the map? From the original game, or from the Toolbox?
Viruses can be well hidden too, so the blanket phrase ‘checked for viruses’ doesn’t really mean much. If you did it manually did you check all the folders and services to see if a script is hidden in them as well.
Could be perhaps that. I was originally gonna set the map to be far from the lobby so the player’s wouldn’t spot the lobby but It wouldn’t spawn. Speaking as of now, I moved the map above it and it spawned normally. (I wanted it to spawn like 3000-5000 studs away.)
Set the CFrame of the map Model before parenting to Workspace, because if it’s in storage with a Model CFrame that has a Y value below your Workspace FallenPartsDestroyHeight, it will instantly OOF when you parent it to Workspace. You can also just set the PrimaryPartCFrame of the map in ServerStorage too for extra insurance against this.