Map only made of meshes has major lag spikes

Hey everyone! So recently I made a snow mountain that’s solely made out of only meshes instead of using the Roblox terrain. I have all the meshes individually set to “Performance”. But whenever I try to move around the camera while building it has lag spikes every 3 to 4 minutes and it even still has lag spikes while playing and it’s really annoying. Is there a way to fix this because I really want to use these meshes.


Try making the meshes less smooth and see how that goes…

Each individual mesh is about 3-4k faces, is that normal

definitely not. That’s way too many triangles.

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See if you can eliminate any tris/faces from the meshes in blender (there is a modifier for dissolving unnecessary tris) but most likely there are too many faces on all the meshes.

It seems a lot, maybe make it bellow around 300 triangles per mesh

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