So I am currently working on a huge project. This project has a couple thousand trees. With these trees comes an optimization issue. The game seems to be extremely laggy in studio, but once published the game is fine.
What should I do to help optimize the game? I have already enabled streamingenabled, and are using the streamingmesh option for the levelofdetail for our models.
if the game lag in Studio.
Safe the edit each 5 minutes.
Edit Quality level = lv 1.
Build with 8-0.125/0.1 studs.
Open 1 Studio.
CPU not 2 or 5 years old.
Don’t use team create.
delete trash running model (Idle one include). Well there are more but usually this always works to me