Map randomly disappearing on the client

Apparently, some of my players were getting problems about having the map not loading for them on their screen. Besides that, everything else works as intended besides this annoying issue.

At first, I thought it was just some weird Roblox issue that would resolve itself in a few hours or it was just their devices but it’s strange that out of nowhere, a good amount of players have reported this to me in a short amount of time. Normally, I would fix these quickly but I am really stumped with this one since it just came out of the blue.

Here’s a video as an example from one of my players that they given to me.

The map is apparently there, as you can see since there are particles showing. And the fact the map just flashes in and out for a moment until it finally fixes itself?

The players themselves are already close enough to the map, so it can’t unload itself. (I had this issue a while back, but having the player be closer to the map fixes the map disappearing, but this isn’t the case for this one)

Streaming Enabled is off, so it can’t be that.

Has anyone gotten this issue before, and if so, is there a fix for this since I can’t find something like this anywhere? It may be possible that I accidentally done something for this to happen?

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May sound useless but can you check if it happens from a different camera angle?

I wouldn’t know what would be the exact cause since this doesn’t happen for me in the first place.

you could try forcing those objects to load on every client by making their client replication status persistent (I have no idea what the variable is called tho)

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Try loading the map on the client. It’s probably due to streaming or ReplicationFocus.

Try disabling streaming enabled
workspace.StreamingEnabled = false